
Families, huh? They can cause us all manner of headaches. Sometimes they invade your personal space or take your favourite shirt without asking, and sometimes they get banished as a child and return home to try to take their rightful place on the throne. Between all of the turn-based combat and extended cutscenes, SaGa Frontier 2 Remastered is all about family, and, just like family, we found ourselves frustrated with it at times and couldn’t always understand what it was trying to do. Still, we stuck with it till the end, because that is what families do.
When Nintendo casually dropped SaGa Frontier 2 Remastered release announcement during the March 2025 Direct, it was a surprise to all of us. The game was well-received upon its release in 2000, but this was a chance for fans who didn’t pick up the beloved but often overlooked JRPG classic.

Even when it was first released, it felt decidedly retro; despite launching on the Sony PlayStation, its visuals would have been right at home on the SNES, for example. Compared to Final Fantasy VIII, which came out the same year and for the same console, SaGa Frontier 2 feels scaled back. There is no open world to explore. The story progresses in a very linear fashion as you explore two seemingly separate but interconnected stories.
The good news is that SaGa Frontier 2 Remastered's story is where the game shines. There is political intrigue, a bit of romance, and drama to keep your interest. One storyline follows Gustave XIII, a young man born to rule the kingdom of Finney but banished because he lacks any magical talent. The other storyline is mostly about Wil Knights, a digger who is out to find out the circumstances of his parents' deaths.
These two stories are mostly unconnected until the final arc, which can feel a bit frustrating, but watching the two tales come together at the end is where a lot of the enjoyment comes from. You can choose how you approach each story, playing one through Gustave’s story to the end and then going back to follow up with Wil, or you can approach them in chronological order. The freedom to play the game how you like makes this one of the better remasters of classic JRPGs we’ve played on the Switch.

The visuals and music are also a standout. The game has a lovely watercolour style of art, which gives it a sort of timeless feel. The Switch remaster has the option to stick with the classic look or to turn on the updated graphics. This update doesn’t have a huge impact; the updated look gives the sprites a slightly thicker outline and smoother colours. We found that the new look was slightly better on the TV while the classic mode was better on handheld, but the difference was mostly negligible.
The other big change that came with the Switch version of SaGa Frontier 2 is the addition of new story moments. Most of these were purely supplemental, fleshing out characters and their relationships a bit more than we got in the original. You have the option of playing through the classic version of SaGa Frontier 2, forgoing the new material if you wish.
While the story and the visuals have aged well, the combat and exploration were a bit of a stumbling block for us. There are three types of battles that you’ll encounter over the around 35 hours it will take to complete SaGa Frontier 2 Remastered; team combat, a one-on-one duel against monsters, and tactical warfare involving massive armies.

Both the team and duel combat systems are turn-based, with characters gaining levels with different weapons and magic types as they use them. It is a solid system that rewards using characters in specific ways in your party, but it can get a little stale after a while. Because weapons degrade over time, grinding to get new levels is an expensive process but the rewards just don’t feel like they’re there. We found ourselves dreading some of the combat-heavy sections more than actually enjoying them.
There is plenty of depth to the combat and levelling systems if you go looking for it. Likewise, you can just engage with the surface of the systems and manage just fine, which makes the game feel accessible even for those who don’t want to commit a huge amount of time. The biggest issue we had was that the game doesn’t do much to teach you how to play it – you have to experiment and explore a bit to figure out some of the systems.
Between battles, characters can explore regions. Many of these exploration sections also act as puzzles. Sometimes this means trying to figure out the logic that the developers used to set up the game’s story, which can be baffling and involve lots of backtracking over and over again. These could be frustrating at times and felt like they were designed to inflate the relatively short playtime of the game.

Even these squabbles didn’t detract from our enjoyment. They make it feel like a product of its time, certainly, but they also highlight just how good this era of JRPGs was. The game has just enough unique moments and mechanics to it that it feels fresh more than 25 years after it first came out in Japan. Even with our complaints about the combat and exploration mechanics in the game, we still found SaGa Frontier 2 Remastered to be a great game that didn’t just rely on nostalgia to pull us in.
Like every family, it isn’t perfect but we’re still glad we have it in our lives.
Conclusion
SaGa Frontier 2 Remastered is a solid port of a great JRPG from more than two decades ago. It keeps what was special about the original — the story and the characters — and adds to it with new plot elements. While we weren’t in love with the combat mechanics or the exploration puzzles, they don’t get in the way of a great story. Just like we don’t love everything about our family, we could overlook the game’s shortcomings to focus on what made it memorable.
Comments 24
Fantastic, I'm keeping my fingers crossed for a physical version. Hopefully Play-Asia heard my prayer.
Great review! I missed this on the PSX way back when (despite thinking it had a lovely art style), so this is a good opportunity to check it out. Does anybody know whether the performance is worse than the original? We've had many instances of Square Enix 16-bit and 32-bit ports with less consistent framerates/frame pacing than the original versions, so I want to confirm whether it's better to go with the remaster or find a copy of the PSX version.
Thanks for the review, curious to give this a try even more than I already was when I have the time for it!
I might give this a go at some point. It’s odd, I am very turned off by the graphical art style. I was back when it released and I still am now, which is peculiar because I’m generally a fan of this kind of pixel design.
Cool. Great. Now where is Xenogears???!!!
This is one that I skipped over during my jrpg collection days. Not sure why, I was buying everything I could in those days.
Honestly, this review didn't really do much to convince me to go ahead and pick it up.
Sounds good. I recently finished Romancing SaGa 2: Revenge of the Seven. While it was an enjoyable game, I found the music to be extremely repetitive, which didn't do my enjoyment a lot of good. How is this game's music, compared to RS2:RotS?
I might get this one at some point, but I have some triple A JRPGs left to play first. I recently booted up Persona 5 Royal and I still have Xenoblade 2, 3 and X to play, and Shen Megami Tensei V Revengeance. I think those are all objectively better than this.
But who knows? I am a sucker for these games.
@Pillowpants The music is easily the best part of Saga Frontier 2. Masashi Hamauzu really delivers.
I had the game, and spent a whopping 1 hour on it. I loved what little I had played, but I got stuck, and... well... no idea what happened to my copy, but this is welcome news!!
I had this one back in the day and played it a fair amount, though I don't remember much of anything. I remember that little mohawk character, and lot's of grinding. I think I enjoyed the combat/growth system and just got super sidetracked trying to power up my team. I also remember feeling stressed that I was missing out on some gimmicky functionality like from some peripheral or online option. Like there was an item in the menu that I needed something I didn't have to access.
Having played through the Remaster, I feel that the new story content feels like they were supposed to be there all along(I've heard that some of this was cut content from the ps1 version). I didn't notice any issues with the frame rate/pacing(OLED handheld mode) but, I haven't done a side by side comparison.
As for the review's issue about durability, after a point you start getting several items with infinite durability. The game not explaining it's systems to you beyond the bare minimum is very typical of the SaGa series but, there are many guides online that have explanations if you need help
@ear_wig
I'd trade literally everything square has done in the last 20 or more years for new Xenogears, Bushido Blade, and Einhander games. ✌️
@-wc- They don’t make ‘em like they used to!
@Pillowpants
a different composer so it has a very different feel to some of the others.
The composer did some of the tracks for FFX such as the thunder plains theme and besaid island, the ost,s to the FFXIII games, some of the FFVII remake/rebirth tracks, world of final fantasy and alliance alive among others.
it has a very distinct sound to it and heavy use of motif's i personally really enjoyed it.
@Mgalens
"The composer did some of the tracks for FFX such as the thunder plains theme and besaid island"
THANK YOU for pointing this out, I will now be checking out everything by this composer including this game. ✌️👍 cause those are jams.
The original was my one foray into SG games; despite loving JRPGs, I am not the target audience. I have the impression that SG games have a niche diehard audience, so I’m glad they have their fix.
@brakeman90 60 fps outside of battle, 30 fps in battle
@Daniel36 Interesting you say that, because a similar thing happened to me. I got the game with some birthday money when it originally came out, but only played an hour or so. Never touched it again, and I don't know why. I also lost the disk, which was very uncommon even for a 12 year-old me.
The game is absolute 🗑️. Saga Frontier 1 is way better. I put it in this game in the same category as Unlimited Saga.
@KimBread That is insane! Crazy coincidence.
Well, hopefully we can both enjoy it properly this time around. I will wait for a discount, though. Too much to do already.
@Serpenterror Good news! It releases the 5th of June. https://www.play-asia.com/saga-frontier-2-remastered-multi-language/13/70ifq7?srsltid=AfmBOorsbGudwbX0Gn_I_i1O567_Gs_7rcfdCbyBzdh3Akf5AfQZJfpa
@Pillowpants It sounds like you've got ~ 400 hours worth of S-tier JRPG gameplay in that backlog! I loved SMTV:V and P5R (I recommend the Hard mode difficulty over Normal / Merciless).
I really want to get my hands on XC2, XC2: Torna, and XC3, but money is so tight right now, and with the DLC for XC3 added in, that's like $200. Maybe someday... sigh
@T3CH54MUR14 Having not played either SaGa Frontier game, can you give me a few reasons why you consider 1 to be so vastly superior to 2?
I'm already aware of a few details about Unlimited SaGa and Emerald Beyond that really turned me off from ever trying either one. The only SaGa game I've played is the recent remake of Romancing SaGa 2 which I thought was an A- or an A, but from what I've heard it does a way better job explaining its mechanics than basically any previous SaGa game, and games (especially RPGs) being intentionally obtuse is one of my pet peeves.
@catchdamouse Yeah, I do have a big backlog and limited time. I'm also still halfway through Octopath Traveler, but I find the battles to be quite slow and that's why I have an on-and-off relationship with the game.
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