One of the most striking elements of Yu-Gi-Oh! Early Days Collection, which celebrates the 25th anniversary of the Yu-Gi-Oh! card game, is the sheer number of Yu-Gi-Oh! video games that came out between 1998 and 2004. The Early Days Collection includes 14 games just from Game Boy, Game Boy Color, and Game Boy Advance titles, some of which have never previously been released outside of Japan.
Over half of the games in the collection belong to the Yu-Gi-Oh! Duel Monsters series, despite increasingly convoluted names: Duel Monsters (1998), Duel Monsters II: Dark Duel Stories (1999), Dark Duel Stories (2000), Duel Monsters 4: Battle of Great Duelists (2000), The Eternal Duelist Soul (2001), Duel Monsters 6: Expert 2 (2001), World Wide Edition: Stairway to the Destined Duel (2003), The Sacred Cards (2002), and Reshef of Destruction (2003).

Most follow a similar formula of beating duelists in battle to unlock new areas and cards. The first game in the series was released before the official Yu-Gi-Oh! card game, so its rules are based on the manga instead. As the Duel Monster series progresses, the in-game dueling rules begin to slowly resemble the real-life trading card game more closely, but it isn’t until the fifth entry, The Eternal Duelist Soul, that we see a full alignment with the actual card game rules.
Then, we revert to a simplified version of gameplay in the last two games, The Sacred Cards and Reshef of Destruction, which also added an RPG element that allowed us to walk around an actual environment as we duelled our way through town.
For anyone who has played the official card game, the most baffling mechanical difference in some of the Duel Monsters games might be the alignments system, where monsters of one type are super strong against another. We were surprised when a normal summon with 300 attack points could automatically defeat our seven-star, two-sacrifice summon with 2500 attack points just because it had a thunder alignment against our own monster’s water alignment.
Put bluntly, the official Yu-Gi-Oh! card game is much more strategically engaging than the chimeras present in many of the Early Days Collection. We’d argue that the card game hit its full stride shortly after many of these titles were released (and then overcomplicated itself into oblivion a few years later on, but we don’t have to get into that). There’s a simple joy in collecting as many cards as possible just to revel in how cool the artwork is, but as tactical games—which many of these titles bill themselves as—there’s not too much to entertain.

That is with the exception of two later games included in the collection: Yu-Gi-Oh! World Championship Tournament 2004 and Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005. These can be taken as additional titles in the Duel Monsters series, as their Japanese titles indicate, but they might also be considered members of the Yu-Gi-Oh! World Championship series. Either way, they offer a strategic experience much more similar to the actual card game. Gameplay still mostly involves challenging others to duel, but collecting new cards and putting together decks is so much more engaging since we actually got to purchase and open packs.
While we respect the commitment to the original gameplay, the user interface for much of the collection feels clunky and overwhelming. Getting through a single turn in many of the games was often tedious, let alone trying to change what was in our deck vs our overall collection of cards. This improved a little as the release year of the games increased, but not by much.
A major criticism for many of Konami’s Yu-Gi-Oh! titles when they originally released was that they didn’t do much to teach series newcomers how the card game actually worked. That remains true with this collection as a whole. On the one hand, many of the ready-made target audience are probably those who either played the card game or the video games themselves previously. Yet, we can’t help but feel that the collection might have been a great opportunity to introduce the Yu-Gi-Oh! card game to a new group of players.

Of course, not every game in the collection is duel-centered. The Yu-Gi-Oh! series has inspired numerous game variations throughout its history besides its massively popular card game. Dungeon Dice Monsters (2003) is based on a board game of the same name. Without having any previous experience with Dungeon Dice Monsters, we found this one particularly difficult to understand. It felt like a game that could be really interesting if there wasn’t such a difficult learning curve.
Destiny Board Traveler, seemingly Konami’s take on a Mario Party-type game, was disappointingly hard to jump into, as well. The art style is really cute, but the in-game text is outrageously difficult to decipher. By the time we figured out how the mechanics worked, we weren’t having any fun.
Meanwhile, Yu-Gi-Oh! Monster Capsule, originally only released in Japan, offers a twist on turn-based tactics in the Yu-Gi-Oh! universe that’s both whimsical and easy to understand. With our friends magically transformed into dolls, we’re tasked with collecting and training monsters in capsules. Fights unfold on a 2D battle map where our monsters face down various opponents in a goofy, chess-like showdown. It certainly isn’t the best tactical game of all time, but it marks a worthwhile addition to the collection.

Developer Digital Eclipse included some quality-of-life elements in the collection as a whole that tie everything together rather well. These include the ability to save at will, tweak gameplay rules like removing deck limits, and rewind time. These features help take the edge off the already mentioned interface frustrations for these older games, but not enough to remove our suffering altogether.
What we did love to see was the preserved box art and original instruction manuals for each game. We opted to play each title with the lovely background border behind the game screen, but players can notably adjust the screen size, filter, and border using the collection’s universal pause menu.
Conclusion
The Yu-Gi-Oh! Early Days Collection stays true to its sources and brings a little piece of history into the modern age. Unfortunately, dull mechanics and often unwieldy UI plague many of the games in the collection just as they did on first release, although amidst 14 titles, it would be impossible not to have a couple of winners.
For us, Monster Capsule and the two World Championship Tournament titles shone through beautifully. Although the included games are certainly imperfect, we recognise the intentionality behind the collection’s curation and feel that it’s an excellent time capsule of the origins of the iconic Yu-Gi-Oh! Series.
Comments 36
Great review, excited for this one - Even though I haven't been crazy about Yugioh for some time, this era is very nostalgic for me
Particularly looking forward to playing (Or replaying I think) the two World Championship Tournament titles included
Can't wait for this release. Day one! Sacred Cards and Reshef of Destruction right out the gate for for me!
I'm most likely gonna buy this one and mainly for Dungeon Dice Monsters and Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005.
I play real Yu-Gi-Oh and Master Duel still a lot nowadays, but those two were great back in the day, especially Dungeon Dice Monsters because that was one of the few times they took the ip and made something cool and new out of it.
I just got a surprise delivery!
I thought that the game releases in the 27th
Looking forward to replaying Sacred Cards.
Kinda a shame that WC2006 isnt included since I played that one a lot but I get that they want to focus on the original era, not the GX era
@Zuljaras Good job it's not a Magic expansion box, you'd be getting a sudden visit from the Pinkertons.
Still, now you've got it, have they corrected the search-and-replace flub in Worlds 2004 that changed the text on the DMG cards to Dark Spellian?
@Whirlwound Just checked and it is still "Dark Spellian" in the Info of the DMG for both US and EU versions
Thanks for the review, personally I don't particularly mind the negatives mentioned based on my experience with some of these games even though they're definitely there so I'm still quite looking forward to my discounted physical copy to replay and this time finally finish (only Sacred Cards I've finished or at least got really close to doing so) the games included in this that I've already played and give the other ones a try - fingers crossed we'll eventually get collections for the remaining Yu-Gi-Oh games, too!
Seems like a cool collection, the Harpies Feather Duster QCR looks nice as well ( even though the Ultimate rare is also super cheap).
I think some of the later GBA games will hit that goat/pre goat format era nostalgia for a lot of older players which will be cool.
I recently got back into the TCG in 2022, a lot had changed and the game is definitely complicated. But what I think the reviewer meant by ‘ the card game hit its full stride shortly after many of these titles were released (and then overcomplicated itself into oblivion a few years later on, but we don’t have to get into that’ Is Tearlament best deck ? What’s wrong with resolving 17 chain links backwards with half of each players decks milled on turn zero haha.
If anyone is nostalgic for older Yugioh and wants to play paper again, I would encourage them to check out either Goat or Edison format 2005 or 2010 banlist rules, they now run tournaments at YCS’s and it’s a great way to get back into the game
Hopefully Masterduel can implement these formats permanently as well.
Decent review there, the negatives while I can see where the come from those are how the games were. I getting it for the time capsule of playing those games in there original format.
Day one for me as I love Yu-Gi-Oh or at least how it was back in the day as I feel like the one turn wins are a bit soul crushing in the modern game.
I'm looking forward to it. My nostalgia peaked with the end of the original anime series. So I'm not interested in the later games. The early games are find memories on GBA for me
@Hinade wait they got Dungeon Dice Monster in this!? I spent thousand hours into that as a kid. Nobody has any idea that even existed.
I'm glad it was resurrected.
This gives me some hope that they might remake Tag Force
This is the kind of release I'd love to find resonance with, but it means nothing to me. I know nothing of Yu-Gi-Oh! other than the name, and I've only known that since hanging out here. Totally passed me by. But I'm pleased for the fans that this exists.
It's interesting but it feels like a lot of redundant games with only the likes of Monster Capsule Dungeon Dice Monsters providing the variety. With 04/05 providing the real game.
Then the rest are just the same simplified format games.
I haven't played Yu-Gi-Oh in forever (and I mean FOREVER!) I do remember liking Dungeon Dice Monsters better than the card game, but I never played the video game version and don't remember thing one about how to play it. I think it would be nifty to pick this up for some nostalgia, but I get the feeling that without tutorials I'd have more of a headache than a good time.
DDM is the crown jewel here, crazy addictive game. Wish it saw some kind of update.
Not to disavow the criticisms about the lack of a tutorial (because it's very valid), but if you want new players to get to know the rules of YuGiOh through a video game format (as was mentioned in the review), Master Duel is right there, complete with a full breakdown on the universal rules, for free on a phone or everything really.
It's really a shame they didn't extend the window a few years and include the DS World Championship games, that's where they really got good, IMO.
@Zuljaras You might say... you got the Collection Days Early?
I'll get this game, eventually, it's just not quite worth full price for me. I'll get it for about a third off!
I am 100% the target audience of this game. I'm so stoked for this.
I adored the DS games in the main. I played a few of the GBA iterations. This is right up my alley. Cheers for the review.
I'm most excited to experience Championship 2004 and 2005 again alongside Dungeon Dice Monsters. I loved those back in the day.
"Building a deck is difficult in many games because of how time consuming it is to read effects and sort your collection"
This is the dumbest negative score I've seen. Anyone who is not familiar with yugioh or is just a noob, this is the best part of sorting through the cards and organizing your deck.
Just wait until the later iterations of the game with new mechanics. You'll be reading through those cards for hours on end.
Honestly the reason I prefer playing the old GB and GBA Yu Gi Oh games to the more modern ones is because it’s a bit simpler. Some of the new cards and abilities in the modern games gets to be really confusing, so I prefer the smaller, more classic pool of cards. Can’t wait to get this one!
@SurprisedRobinChu I was thinking that lol. It’s usually not that bad either because cards are slowly doled out to you in most these old games. You can just build a deck as you go, you don’t really need to sit there right away reading cards.
I feel "Hard-to-learn mechanics for those unfamiliar with series and related games" is a weird Con, as I can't imagine many people who don't have some history and experience with Yugioh wanting this Collection. Though I suppose that gets less valid the further you go back, as aside from obvious exemptions like Dungeon Dice Monsters, early Yugioh had more of a rough draft for rules than, well, actual rules. So those early games could play completely differently from each other or what we know know as Yugioh.
Very hyped for this. Hopefully a 3D collection happens if this does well.
@SurprisedRobinChu In some fairness, the archetype game should be getting more put together as the series goes on. So if you search for "Traptrix" cards, the deck building should get easier in a way just by searching for those interactions.
@jess_elizabeth_reed How was the quality of the included manuals? I remember a lot of these older games heavily relying on their manuals to explain the rules. But the amount of detail in those could be pretty hit or miss from game to game
I was really looking forward to trying out some of the non-card centered games in the pack but it might be difficult to hop into if the manuals are poorly written. I remember not being to play dungeon dice monsters well until I read through the GBA manual a few times back in the day
I feel the selling point for this is the art. Gameplay.....not so much. YuGiOh games got better as they went along when the rules got incorporated.
We should have a YuGioH RPG where you summon monsters. Just make it look cool and summon a few monsters with playable characters from the original show. That would be awesome.
@Khross The manuals seem about like how they would have been at launch with the original games (they still have the button layout for the game boy). I love game manuals lol and I'm so glad they're preserved in the collection but dungeon dice monsters in particular was difficult for me to understand even with the manual, so take that for what you will!
I’m definitely the demographic for this game, looking forward to it regardless of a few flawed games. Dungeon Dice Monsters was one of my favorites growing up, can’t wait to play it again!
@jess_elizabeth_reed Thanks for the reply and the extra info! Hopefully Dungeon Dice Monsters comes back to me pretty quick.
We’ll have to see about the others I haven’t played. Maybe some folks will have some old ‘how to’ guides floating around on gamefaqs for some of these games haha
Just got this today and it’s amazing. It’s got great saving features, filters, cheats you can enable to do things like unlock all cards or infinite money, and scans of the manuals! The nostalgia. I will definitely be spending a lot of time with this. This is my childhood lol.
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