
On Western shores last yast year, Falcom started a fresh arc in its long-running flagship franchise with The Legend of Heroes: Trails through Daybreak, breathing new life into the series while offering a great jump-in point for newcomers looking for a place to start. With the overall Trails series rapidly nearing the conclusion of the epic story it’s been building up for the last couple of decades, Falcom has now released The Legend of Heroes: Trails Through Daybreak II, allegedly the final release in this arc. This sophomore outing for Van and crew feels a little more uneven than its predecessor, but is ultimately a worthwhile new entry.
The plot picks up not too long after the previous game, starting once again with protagonist Van Arkride taking a midday nap on the couch in his office. He’s soon visited by his old friend Elaine from the Bracer Guild, who alerts him to reports of a new serial killer on the loose in Calvard. As the local Spriggan (a sort of private investigator), this would already be in Van’s wheelhouse, but there’s an additional detail that raises the stakes: the killer somehow has their own Grendel form, which was previously thought to be unique to Van. The two thus set out on the trail (heh) to track down the killer.

Suffice it to say, this is only the setup and a lot more happens later that expands the scope considerably and notably involves time-travel shenanigans. Although we still enjoyed the narrative, particularly the depth of the characterisation, it does feel a little more oddly paced than its predecessor and relies too much on the time travel elements to give the protagonists a ‘do-over’ almost anytime something goes wrong.
And while this isn’t necessarily a bad thing, important characters and plotlines from previous Trails releases feature here, which takes away from the nicely self-contained and more newcomer-friendly approach of the previous entry. Even given the contributions of the older cast members, longtime fans of the franchise may also be frustrated by the lack of progression for the overarching series plot—in many ways, this is very much a ‘bottle episode’ or side story that doesn’t do much to alter the status quo.
Considering that the end of the Trails series as a whole is quickly coming into sight, it can feel a little disappointing to play through a release that’s content to idle in place instead of answering some longstanding questions.

Combat follows an expanded version of the system introduced with the previous entry, smartly mixing both live-action and turn-based elements. When you first encounter enemies in the field, you can opt to simply beat the tar out of them with your weapon of choice, and new additions like quick-fire arts and cross attacks with other party members give you a few other options. Still, this action combat is less of a focus than the turn-based system, which you can always trigger with the tap of a button.
Once in turn-based mode, things unfold more like you’d expect out of a typical Trails game, with plenty of tactical options to demolish your foes. A redesigned timeline at the top of the screen details things like who moves next or how long a given ability’s cast time will take, and each character has a variety of Arts and Crafts to take advantage of elemental weaknesses and debuffs.
Positioning really matters here, so when a character takes their turn, they can move freely within a set range to evade attacks enemies are winding up for while setting up their own counterattacks that can garner bonuses for being inflicted from the side or behind.

Due to its depth, combat is the highlight here, though the 'action' side could have a little more meat to it. The new additions certainly help to flesh it out, but it doesn't feel like a viable alternative to the turn-based combat for anything stronger than the common trash mob. Even if it clearly isn’t meant as the primary means of combat, we would’ve liked a little more effort put into making it more engaging; the current system is still awkward and we found ourselves using it less over time as its shallowness became more apparent.
One area in which you’ll get plenty of opportunity to put this system through its paces is a new side mode called the Marchen Garten, a procedurally-generated dungeon that takes after the True Reverie Corridor from Trails into Reverie.
Here, you’re tasked with taking a party of any four unlocked characters and working your way through floors with randomised objectives, such as breaking a certain number of objects or defeating specific enemies, that culminate in a tough boss fight. Good performance gives you extra cracks at an in-game gacha with rewards like new cosmetics and, importantly, upgrades for crafts and S-crafts.

We appreciate what Marchen Garten is going for—a side mode like this feels like it absolutely belongs in a Trails game—but the execution is lacklustre. It doesn’t take very long for the repetitive nature to make progression feel like a grindy slog, and the rewards you’re often given for your troubles rarely feel like they justify the effort to get them. Sure, it’s good for grinding your characters into peak shape, but there’s a lingering sense of 'missed opportunity'. Marchen Garten feels like padding— not inherently bad, but hopefully Falcom will keep iterating on what it was trying here for future games.
Apart from the combat and the core gameplay loop, there are also a variety of fun minigames and side activities to engage in as a sort of palate cleanser. Things like a hacking minigame with Mare for opening special chests or a fishing minigame anywhere there’s running water help to break up the gameplay loop a bit and introduce some fun distractions that can also net you some tasty rewards. While none of these minigames overstay their welcome and they’re rarely forced upon you as part of the core progression, we appreciated what they added.

Visually, Trails Through Daybreak II borrows a lot of assets from its predecessor, but there are some improvements evident in the generally smoother and flashier battle animations. And though the environments and models overall look decent (if a bit simplistic), this entry falls into the same pit of having text that’s way too small for the Switch’s portable screen, to the extent that certain letters will simply not display properly. Considering how heavily it relies on lengthy, text-heavy cutscenes and detailed tinkering with character loadouts, we’d advise those of you with poorer eyesight to play primarily with the Switch docked.
That said, even if the text clearly isn’t optimised well for the Switch, the underlying game engine still runs cleanly on the humble hardware. Frame drops were minimal and mostly unnoticeable in our experience, while load times are kept to a minimum and are reasonable when they occur.
As for the music, Trails Through Daybreak II features a welcome mixture of the expected bombastic rock tracks with more downbeat jazz and funk tunes that help to give things more atmosphere. It’s not a soundtrack that demands a thorough listen in the same way that some of the best Persona OSTs do, but overall it’s tough to be disappointed by the variety and quality that the composers delivered here.
Conclusion
Trails Through Daybreak II doesn’t feel nearly as refreshing as its predecessor, but it’s still a solid entry in the long-running series that ticks the necessary boxes (legible text aside). Though its story isn’t all that exceptional, the combat is as rewarding as ever and new gameplay features like the Marchen Garten help to make this feel distinct and worthwhile. And while we wouldn’t necessarily suggest that this is a great starting point for newcomers, series fans will find lots to love here, even if it won’t be topping many lists as a series favourite.
Comments 36
Currently playing the first game, definitely will play this game sometime in the future
Also I don't get how some developers don't seem to understand that small text on a handheld may not be a good idea
Thanks for the review, was already going to play at the very least Trails through Daybreak 1 before this one for obvious reasons, but even more so after this review - as for the tiny text in handheld, at this point I have my fingers crossed that at least the bigger screen of Switch 2 will help with that since unfortunately it keeps on not being addressed during development (how I wish there were an option to increase its size)!
that main character guy is definitely a Squall FF8 rip off
Had my copy come early yesterday so I will be starting that this weekend, the tiny text shouldn't be an issue as il be playing on PS5 but sad to see the action combat hasn't improved.
Loved the first Daybreak, but i'll wait for a sale or read about the story of part 2 later on. This year i'm all in for the Trails in the Sky remake!
I tried so many times to get into trails, but I just can't. I honestly don't get what people are seeing in them. I really wish I liked them.
@Smithicus whatever.
😉
The first game was really good, I put 120 hours into it and really enjoyed it.
Oh boy, when I finally get to play this series... I'm gonna have to find a spare gajillion hours.
I really enjoyed the first one, sad to see that there is still tiny text, it didn't make the first one impossible to play handheld, just weird that the developers thought it was in anyway acceptable.
But I guess that as I'm still going to buy it, even knowing it has these issues, maybe I'm part of the problem!
"Does the job, but not a series high", is how I would describe pretty much every series nowadays.
still going to buy it.
Ah yes, the series that is impossible to start anywhere with unless you start at the very beginning unlike Final Fantasy
I can’t believe these ones run smoothly, I’m playing Reverie and it chugs like f**king Thomas the Tank Engine everytime you face Crossbell, an issue that remains from Cold Steel 3 and 4.
@mikegamer well this year a complete remake of the first one comes out, if you're interested.
@nessisonett Falcom created a new engine for all their games that debuted with the first Daybreak, same one was later used for Ys X. It runs much better than their earlier releases!
@mikegamer I think it's possible to start at any arc (so either Trails in the Sky, the first Crossbell games, Cold Steel 1, or Trails Daybreak 1) because they do set those up as if you don't know anything about the world.
But you're right, if you come in midway through an arc it's like trying to start watching a TV serial at episode 6.
@GoldenSunRM I might get that
@glennthefrog It just doesn't feel very approachable to newcomers, and the original PSP game (first one) hasn't aged well IMO.
I've been wanting to get into this series for a while now but after hearing that every game is connected it's honestly a bit overwhelming how many of these games they've made over the past decade.
I'll probably check out the Trails in the Sky Remake though to see how it all began.
Like some have said, Trails in the Sky will be my catalyst, and I'll decide if I want to track down the rest (most of the rest) of the series from there. Reading the story is one thing, playing it for that "oh yeah!" feeling of discovering the story continuity is another.
@FX29 Fans tend to greatly overstate how interconnected the games are, outside of the base duologies. It's really not that much more complicated than Suikoden was.
Hell, even within the duologies, each game is still pretty self-contained. Like FC is just its own story, beginning middle and end, but ends on a sudden reveal that sets up the next game — but FC's own story concludes very definitively.
And, frankly, the over-arcing plot tying all the games together isn't all that interesting. It's just "secret society is up to shenanigans, for unclear reasons."
@FX29 the Sky games being remade helps and i can get behind anythingthat brings more people on board, but for all practical purposes you can get into the Crossbell games without being terribly lost.
I'm playing through all the games available on Switch, and filling in the gaps by watching Youtube story recaps. I highly recommend this approach. I'm currently on Cold Steel 3 and loving it. If you like JRPGs, don't miss this fantastic series.
@mikegamer
to add to what others have said, I started on Cold Steel by finding a Vita copy cheap at GameStop one day. Wasn't till I went to find out when Cold Steel 3 was coming out that I learned it was part of a larger series. Partly played some of Sky 1, neither Crossbell game, and have had no problems keeping up with the story.
I'll pick this one up eventually should I decide this series is for me. I'm gradually stockpiling the Switch entries but am in no hurry to dive in...especially with how many games there are. I'll admit the sheer amount of games is overwhelming, especially since many are relatively long. Which is why I find some of the above comments reassuring regarding the overarching continuity. I've wanted to start with the Crossbell games since I own both but have been holding off for the Trails In The Sky remake.
What’s the world like? Is it big, small? Is exploration a thing in this game?
@SwitchVogel, such a workhorse!
@SwitchVogel Fairly mad that they’ve bothered to make the new engine run that well on Switch, I was beginning to think the old beast had finally met its match with modern JRPGs. Optimisation must have been a big focus for Falcom.
@gcunit which is why I will never get into this series.
2 more below-average Switch reviews on MetaCritic.
One calling it: "An especially rough port"
The other saying it's: "the first time I’ve ever thought to dissuade anyone–be they casual RPG fan or Falcom diehard–from playing a game in the series."
Nice one, can't wait to play this, but only after I finish the first Daybreak game though.
Whoops forgot this came out. Will get in April.
Why do I get the feeling they’d be much better off releasing fewer games? It’s like every game is almost good, but it feels a bit unfinished from the outside. I can never get into them, but desperately want to.
Quick question:
I am completely new to the Falcom games and I know that there are many games that came out before TTD 1 & 2 that refer to the previous games. Can I still play the two games without this prior knowledge or do I need to have played the previous games (Trails of Cold Steel, Trails into Reverie) to fully understand TTD?
@TomSupreme I've actually never played them all myself, but I still enjoyed this game and its predecessor quite a bit even given my limited experience with all of Trails. I think you're good to play both of these as your entry point, but like any game in this series, your experience will naturally be enhanced the more you understand the full context of all the plotlines.
@TomSupreme There's much more than just Cold Steel and Reverie. Daybreak 1 and 2 are the 11th and 12th games in the series.
It's never outright "necessary" to play every prior game in the series, but think of it like this: all of them are great games, most fans agree the earlier games are some of the best entries, and things will quickly compound, with you getting more out of each game the more prior entries you've played.
These games absolutely love to regularly bring back characters and plot points from prior entries, wouldn't you rather keep going "oh my god he's/she's back" instead of "who the heck is this"? Or get emotional at the mere mention of a town or event instead of just being left puzzled for the duration of a 10 minute conversation?
FOMO is a big thing these days, and people want to play the newest entries ASAP so they can feel included. But I don't think that's the right move for Trails. Just try the first game (Trails in the Sky) and see if it's for you, it's usually on sale for around 7 bucks. If it's not for you then, well, you only wasted 7 bucks instead of 60 on a newer game. If you get it on Steam you can even refund it if you play less than 2 hours.
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