Breakout Beyond comes from Bit.Trip developer Choice Provisions and sees you paddle your way through a total of 72 levels (plus an unlockable ‘Infinite Mode’), most of which are based on iconic Atari developers or IP, like ‘NOHLENN’ (Nolan Bushnell) and ‘RAH-BAHNET’ (Warren Robinett).
With plentiful neon and a gentle, abstract soundtrack, Breakout Beyond is an oddly therapeutic game that, while challenging at times, eases you into a deep sense of calm with its presentation. Bricks break apart with muted bangs and quick bursts of colour like miniature fireworks, and when you get a good chain going, it can be quite the visual feast.
Based on Atari's '70s arcade smash, moving the action onto its side (you broke blocks at the top of the screen in the original) might sound like sacrilege to veteran fans, but it works well. Each brick you destroy inches you across to the right until you come to the end goal. As before, you’ll want to position your shots so that your ball effectively bounces around on its own for as long as possible, thus clearing your way and scrolling the screen along accordingly.
To help, Beyond introduces several abilities gained by breaking the relevant special brick. These include multiple balls, a temporary barrier behind your paddle, a laser that shoots from your paddle, and more. You can stack them up, too, so you may well find yourself in a position where you’re juggling seven or eight balls in one go while shooting lasers at the same time. It’s pretty thrilling.
Naturally, there are going to be moments where the action gets a bit too chaotic to keep track of in normal gameplay. During moments like this, you can hold down ‘R’ to slow time and give yourself a few precious seconds to regain control. When you’ve got several balls shooting back at you, some inevitably slip by and disappear into the nether, but it’s good that the game gives you an extra hand when needed. Single-player and local co-op are on offer, with the latter allowing you to play through the entire thing with a friend.
Amongst the new additions, however, the biggest is the ability to curve your shots. By hitting a ball while moving your paddle, you can add spin, and this can help massively in threading the needle and getting your ball to sneak behind a giant wall of bricks. It’s a little tough to get to grips with at first (there were several moments where we tried to add spin and wound up just moving our paddle out of the ball’s way), but once you do, it adds an immensely satisfying layer of strategy.
Overall, Breakout Beyond performs wonderfully on Switch. Frame rate is solid and load times are pleasingly brisk (though instantaneous would be nice). The only gripe we have is that some of the smaller menu text can look a little blurry in handheld mode, but given the overall lack of text in the game, it’s not a dealbreaker. Whether you’re an old-school fan or a newcomer, Breakout Beyond may be the best way to experience Atari's stone-cold classic.
Comments 33
Thanks for the review, interested in giving this a try when I can even more than I already was!
The trailer looks awesome on my OLED. I'll be on this ASAP.
Nice. Had only found one other review (XboxERA) which trashed the game for poor controls. Hopefully they’re an outlier as I had been looking forward to this game.
I only played a few levels of this but I really liked what I've played and will go back to it soon
@awp69 was it about sensitivity? because by default the controls are a bit too sensitive but there is a sensitivity option so it's not a big deal
@Sylamp Yeah looks like they had an issue with the sensitivity and... their TV size? Heh, I have no solution for the latter, but as you mentioned, sensitivity can be altered via the pause screen.
Cool is this out physical or digital only?
@datamonkey Digital for now, but I wouldn't be surprised to see a physical at some point.
I've got a soft spot for breakout style games. I even download clone breakout games with their own theme or take. I appreciate may seem average to others.
So an actual breakout series game that is reviewed by reliable reviewers as good I am sure I'd get a lot out of. The review content has me really interested.
Cheers for the review.
@datamonkey It's Atari, so there will inevitably be a physical release, followed by an updated physical release and a series of other opportunities to repurchase what you've already paid for. But I'm still in on this one.
Is this Breakout meant to be sideways, or meant for TATE play?
How does the game even function without the Intellivision Amico controller for which it was obviously designed?
Oooh. I want this phhhhyyyysical.
Breakout99 please
Does it support gyro controls? It'd be awesome to control the pad like the planes in Fly Together, or a trombone in Trombone Champ.
I'm glad this didn't stay trapped on the Amico.
@Zverik I can't speak for the Switch version, but the PS5 version does not have gyro. I honestly wish I could refund the game. They added gyro to Bit.Trip Beat like 15 years ago on the Wii. No excuse to not have it here in 2025.
I was looking for information around controls.
TLDR - Breakout games using an analog stick suck.
Tilt is serviceable (though still just no where near as fun as paddle controls).
Can someone confirm if this game is joystick only (trash garbage not worth playing let alone buying) or if it uses tilt (ok enough to try out).
Mouse may be the best way to play this sort of game, though pointer on the Wii worked well (stylus on the 3DS was frustrating).
@Sylamp Yeah, seems to be sensitivity and feeling awkward on a large screen. This sounds like one where Switch handheld mode is a perfect fit.
If I hadn’t seen that damn Xbox review I probably would have bought it with the preorder discount. Oh well, it’s only $1.50 more.
@msvt Appears to be meant to be played in landscape.
@Burning_Spear haha true, thanks!
I’m stunned someone would give this game an 8! I just played through the Xbox version, and it’s incredibly shallow for the price tag.
72 levels, all of which feel extremely similar to one another, and an endless mode.
That’s it, that’s the game.
It controls as well as you would expect for a control stick with a sensitivity slider, but some might not like that, although it didn’t bother me.
My main gripe is how shallow it is- the gameplay never really evolves from the first levels and has almost zero replayability. No challenges, no real goals, no depth.
Looks pretty though, but the ambient music is not nearly as good as advertised.
I guess I'll wait for a possible physical release but really, I really do not want to have to play Breakout or any brick-breaker using a conventional controller/analog stick. Like @cyrus_zuo says, I need a spinner/paddle. These games are designed for that peripheral. Where have all the hardware makers gone these days?
Taito is the only company who's taken pity on us classic gamers, with the combo trackball/paddle controller for their Egret II Mini console. I'll stick with Arkanoid and its sequel there, for now.
@LEGEND_MARIOID Same here! It’s a sometimes overlooked genre that has some great little games on the Switch - my personal favourite being Wizorb.
Now if only there were some Pipemania games as well…
@Falien I absolutely loved Pipemania. I think I discovered a couple of cheap 89p pipemania clones in the eShop. They were on sale. Their names escape me though (despite me downloading one of them!)
Is this one of the games that wouldn't work with ANYTHING other than the Amico controller? 🤣
PC for me because Breakout games suck on joypad with almost no exception. Looks cool though.
(suggestion: option for using directional buttons for controlling a panel (or "paddle") in this game)
Breakout on the Atari 5200 was my jam at four-years-old. There is a decent chance I cross-wired some of my brain’s synapses playing the higher difficulty levels of its Progressive (i.e. Infinite) mode. But there was nothing prettier than clearing those brightly colored bricks at high speed.
I look forward to adding this to my collection, even though I agree that joystick controls pale in comparison to the precision of an Atari paddle.
A nice retro remake of a game but definitely not worth $15 though. I'll get it once it goes below $10. The game was going to be just $8.00 on the Amico and that's the only price I'll accept it at.
The best controller for this game would be the Alarmo.
I'll be buying this for sure. There was a point in time where I thought Arkanoid on the Speccy was the greatest game ever made. The closest I have to it on Switch is Gunbarich by Psyko, which is good but it can be annoying too.
@OorWullie The Speccy version is definitely one of the better classic versions of it in my opinion!
This looks really cool! Breakout is one of those concepts that didn't really need to be updated but they somehow found a way to reinterpret it so it seems fresh. I love remakes that offer up a genuinely new perspective on the game (and here maybe "perspective" is more literal than most, heh).
I am a fan of brick breakers, but I want to pass on this since it's Breakout sideways (Or rather, it's Pong orientation with brick breaking). It technically breaks my brain being sideways. Apparently it's deeper than Breakout Recharged, so I may pursue it.
@tapdancingtommy
I'm not really a trophy collector but on the PS5 version there appears to be plenty of trophies to go at.
That may add a little more replay value to those that are looking for it
I have the Amico physical version, but I can't play it.
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