
Just a couple of weeks ago the 3DS was graced with Metroid: Samus Returns, a top-notch new entry in the long standing franchise that gave the Metroidvania genre its name. Some were no doubt a little miffed that the game didn't come to the shiny new Switch, but another game has now come along that will fill in that gap quite nicely. Last year, Nintendo gamers were graced with the opportunity to play Axiom Verge - one of the finest Metroidvanias we’ve played in many years - on the Wii U. The game managed to near perfectly hit that blend of old-school elements clearly inspired by the likes of action platformers that have come before, while adding in new touches and surprises to keep the player engaged and guessing. In short, we were blown away, and now the game has been ported to the Switch. The question is this: is Axiom Verge just as good now as it was then? The answer is yes, absolutely.

Now, let’s first discuss the differences that exist between this version and the Wii U equivalent. Seeing as how the Switch doesn’t have the second screen capability of the Wii U, there is no longer an instantly accessible map or inventory screen; those are now accessed by the tap of a button, just like in other versions of the game. While it is true that this may be more inconvenient than just glancing down at a screen in your lap, it’s only a very minor change and doesn’t actually detract from the gameplay in any notable way.
The biggest change here, and the one that makes this version the most worthwhile, is the simple fact that it can be played both at home and on the go. As Axiom Verge is not a very visually intensive game to begin with, performance is the same whether or not you’re playing with it in the dock. This extra convenience of portability really does enhance the overall experience; in the review process, there were numerous times where life obligations saw us having to cut sessions on the couch short and bring the portable unit along, but we were utterly delighted that the game could be continued with no drawbacks when away from home. Obviously, this isn’t a feature that’s exclusive to Axiom Verge, but the versatility of the experience is no less satisfying here, and it’s nice to see that the game doesn’t lose anything in the process of moving from TV to portable.

If you’re looking for a more in-depth review of Axiom Verge, you can find the original here, but we’ll still regather some thoughts here. Axiom Verge follows the story of Trace, an ambitious scientist who supposedly dies in an explosion when an experiment goes wrong. He quickly wakes up on a dark and lonely world overrun by strange creatures, guided only by a weak, disembodied voice begging for his help. There’s a bit more focus on story here than your typical Metroid title, but it never loses its sense of isolation and mystery. The more you learn about the story, the more questions you have and you feel as though you somehow know even less. It’s quite compelling in that sense, and serves to add a good sense of purpose to gameplay.
Naturally, as a Metroidvania, this is a 2D action platformer with lots of exploration. The basic gameplay flow consists of exploring a sprawling, weird world in search of new guns and abilities that will allow you to explore new parts that couldn’t be reached before. Along the way you’ll blast your way through all manner of horrors and find new upgrades that will see Trace able to both give and receive more damage. You’re in a constant state of improvement in this game, and that feeling of gradual empowerment is satisfying to experience.
The angle that sets Axiom Verge apart from the rest of its genre peers is its focus on glitches as part of its fundamental game design, both narratively and from a gameplay perspective. Relatively early on you’re given access to a sort of glitch gun, which allows you to mess with enemies and the environment in unexpected ways. It can be as much of a hindrance as it can be a help — such as how enemies are occasionally harder to defeat after they’ve been impacted by the gun — so experimentation is encouraged. The beauty of this wrinkle to gameplay is found in the sensation of being somewhere that you’re not ‘supposed’ to be. You may find yourself in an area or using a gun that you probably shouldn’t have at that point in the game, but savvy usage of the glitch gun allowed you to reach those milestones early. It’s that ever-present question of “Should I really be here?” that so brilliantly feeds back into the mystery of the game itself. You don’t know the answer to that question and the game certainly won’t answer it for you, so you press on to learn more.

From a presentation standpoint, Axiom Verge delivers in a meaningful way, presenting you with an unfriendly and alluring world that you just can’t help but explore. The world is broken up into a series of themed, interconnected sub-worlds, each with a unique colour scheme, design, enemy types, music, and so on. Just when you feel that one place is getting a little repetitive, you’ll stumble into a new world and be wowed all over again. The worlds look and sound as creepy and lonely as would be expected from a game of this sort, expertly nailing that dark sci-fi aesthetic that catapulted Metroid to fame all those years ago.
Conclusion
Metroid: Samus Returns may not be on the Switch, but Axiom Verge does a fine job of filling in that genre gap on the eShop; this is truly an outstanding port of an outstanding game, no more and no less. We would strongly urge those of you that missed this game on other platforms to pick it up here; this is the full Axiom Verge experience and it's available in a format that supports both handheld and home play. For those of you who have played it before on other platforms, it’s ultimately a question of just how much you love this game. This is the exact same, excellent game that you’ve played before, so whether or not you want to buy it again is personal choice. Regardless of which side you fall on, Axiom Verge is a fantastic example of how to do a Metroidvania right, and we couldn’t be more pleased with it.
Comments 95
It may be a port, but still, it's a great port.
Dear @Menchi187,
This game is a perfect fit for the Switch.
Sincerely,
PanurgeJr
I really need to give this game a go.
Wow! A 10/10 is a real feat. Impressive.
Seriously, a 10? This game is severely overrated. The story is almost literally a joke, the levels are forgettable and confusing due to how similar they are, and have some weird design choices like how after a certain point you cannot go back until waay later, making you feel like you might have messed up, or how the glitching mechanic can affect the levels but there's different types of blocks to un-glitch and the game doesn't make it clear which ones you can, making for some backtracking only to find you still can't get past some of the glitched blocks.
IMO its only redeeming and objectively great feature is that the mechanics and weapons are really well implemented and polished, but with such a lame story (would rather have none at all instead), and such forgettable levels I found no fun in applying those mechanics.
If anyone is thinking about getting this, do yourself a favor and try it first.
Samus Returns, Steamworld Dig 2, Axiom Verge on Switch, and Hollow Knight on Switch...this is the year of Metroidvania for me. Not sure why I never got Axiom Verge or Hollow Knight before, but I'll definitely get them on Switch. Having both portable and TV play is amazing.
Edit: Wait, it comes out on Switch tomorrow? I thought it wasn't coming until the 17th! Was that just the physical version?
@nab1 Is there a demo of it on any platforms? I don't know anyone who has the game so my only way of trying it would be to just plunk down the money...
Looks neat. I wanted to get this one before, but just didn't get around to it. Maybe I'll be able to get around to it now.
Not related to the game, but I do like how the price is substantially less on the eShop than physical for the Switch. About 33% based on my rather poor mathematical skills and prices that I have access to.
Good god!... just so many things wrong with this, not even going to try.
It's a no brainer. I got it on Vita and never finished it.
I do think a 10 is rating it a bit high though. Let's get this straight- this game is not as good as Metroid. I would give Metroid Samus Returns a 10... that's fine. But this game never crosses a 9.
That's still really good though, obviously.
Played through this on Steam earlier this year and came away very impressed. Will pick it up on Switch eventually, but right now there's just so much else to play!
A 10? I wasn't expecting that. Guess I better go back and read the Wii U review too. My only issue with this is, I still haven't started SteamWorld Dig 2. Love the Switch. So many great 2D platformers.
A 10, wow! I'm glad I have the physical copy pre-ordered. In the absence of a true Castlevania title such as Symphony of the Night (still the best of the genre, and I'd buy it for the umpteenth time on the Switch in a heartbeat), I'll take as many of the genre as possible.
@PanurgeJr Better on most other platforms, sorry.
I didn’t think anything of this game before but I think I might pick up this up. I’m always a sucker for metroidvania games.
I preordered the cartridge and can’t wait to try it out!!
This game is great. I won't be double dipping as I have it on Wii U. Highly recommended though.
Never played it. That will change tomorrow.
I’m going to have to triple dip, but I’ll wait for the retail copy!! Might have to grab the retail copy on Wii U & PS4 as well!! 😃
Never played. Can’t say I’m eager to, either.
You guys hand out 10's like Halloween candy lately.
It's a good, not great, Metroid clone that'll be a nice experience on the Switch. I played it on my Vita and enjoyed it. I think Hollow Knight will be a much more exciting release, though.
If you like Metroid get this game. Oh that soundtrack!
I am getting the physical release for switch!
Truly an amazing game, easily standing as one of the better Metroidvania games in my opinion.
After Cave Story it's my favorite indie game ever made.
@Menchi187 Can you explain how it is better on other platforms? Because it is the exact same game everywhere else.
I'm still on the fence with the price ($20), gotta wait for a sale I guess.
Waiting for physical, want to support in the most I can while also getting the full package. I don't buy most collectors editions but with indie games it feels all the more worth it.
I did buy it on Wii U, but haven't played it yet. No regrets, though. Looking forward to enjoying it. I'll skip the Switch version unless there is a good sale.
For some reason I never picked it up on Wii U, but I'll certainly be tempted when the Switch physical version releases. I'm a sucker for those Switch boxes
Nintendo is missing a big opportunity by not making Metroid: Samus Return a Switch title.
@JaxonH A 10 for a derivative game does seem way too high. Maybe an 8 at most unless it is perfectly executed. Novelty should be considered much more in game reviews.
To be honest I skim read the review. My question to those that have played it ; is it stupidly hard?
I loved this game, never finished it but I definately will now. I hope he makes a sequel.
Sorry to double post and sorry for sending readers offsite but...just watched this IGN video from two years ago and thought it was decent. Of note, the fair criticism of the environmental design and story. I haven't played the game but I felt this helped round off the critical response to the game nicely. I'll add, I will be buying this game, $20 isn't onerous but $14 would have been a no-brained.
https://www.youtube.com/watch?v=WHn100ChFBY
This is getting a physical release the multiverse edition.
Man there are too many good games coming out right now! Lol not that I’m complaining! Still haven’t played this one but will definitely get it on Switch at some point.
@Ralizah also the devs of Hollow Knight are from Adelaide....not that I’m bias or anything
Nintendo should make a new 2D Metroid for the Switch inspired by Metroid: Samus Return. I know it is probably imposible, because of Prime 4, but still, it would be a great thing to play.
This game was great on Wii U. I'll definitely double dip on this one.
Axiom Verge is a great game, but it's no 10/10. Great gameplay mechanics, but a very forgettable story, meh soundtrack. Though when AV was first reviewed for Wii U, it felt like it was a sort of "salty retaliation review" because of the AM2R takedown, as that is what was happening around the time AV released on WiiU, a "this is the Metroid game we want, not Federation Force." type review, as that's how some felt at the time.
Great game, I'll probably pick it up again, but personally I'd give it an 8/10.
This can't be a 10 for the music alone. Good game and very special that this is made by one person but I would give an 8.
@nab1 It's all a matter of opinion.
I'm picking up the hard copy released soon. Can't wait... Thanks for the review.
I still haven't had a chance to play this.
The only thing I don't like about the game's art style is the player's sprite. Compared to Samus...it's soooo not-bad ass or cool.
I’ve been planning to pick up a physical cooy of this for a long time (if it comes to Europe), but have been having a hard time deciding whether to get it on Wii U or PS4.
@KIRO Naw, it's actually fairly easy.
As for the post near the top about the story being crap: Seriously? Who plays these types of games for the story? Get yourself an RPG, or a movie for god's sake, if that's what you crave.
Wait for a sale already played
It's a pretty good game, but I wouldn't recommend it. At least, the feeling of mystery heralded by the review wasn't my experience.
@SolarJetman But the game forces a story upon you. Isn't that the point? It would be better with no dialogue?
Personally, the story did help turn me off AV... Felt like it was wasting my time.
So no HD Rumble features?
Also Stardew review Nlife? Not that I need one I just like to read the reviews 😉
Never played it. I suspect that needs to change.
@nab1 You are confused. Video games are not products that you need to put into the refrigerator and have to consume them before their date expires.
@nab1 you seem very salty about this game, perhaps it was too difficult for you? It's just a thought since the reviewer, myself, just about every review I've read online and everyone I know loved this game... personally I'd go with the 10 or at very least a 9.5
I played this on Wii U but never finished it due to other games that I wanted to finish. Then I got The Switch with Zelda.
I have the multi verse edition preordered. It's worth double dipping for the extras that come with it. This time I'll complete it.
This is 100x better than Metroid returns, which is a serious disappointment.
Gonna give this a go when the physical release pops through my letterbox
The game looks great and I have been meaning to get it for the Vita for some time so may get on the Switch. But, to me, 10 means perfect, as in one one of the best of this generation. I haven't played but does everyone else agree? I wasn't sure that Samus Returns deserved a 10, even though I agree it is great.
If nothing substantial has changed from the Wii U version (other than the lack of Wii U Gamepad functionality and the added portability of the Switch), I can't agree with this score, if Steamworld Dig 2 at the same time gets 9/10.
The scores for SWD2 and Axiom should be reversed, IMO.
The multiverse edition has a release date of 31 dec 2017 on ebgames website. I cant wait, im going to pre-order that and download the eshop version.
Nintendolife, please do say something about the rumble or lack of it. It’s a very special feature on the Switch and really enhances the feeling when it used properly. Really something you rarely comment on, no matter what game you review (almost)!
I'm hopefully getting this physically on Wii U. I've got it pre-ordered from two places to be safe. The release date seems to keep getting pushed back, now seems to be December, but hopefully they will release it.
@nab1 I'm with you, it's nowhere near worthy of a 10/10. I usually agree with NL reviews but certainly not with this one. I found the level design to be a confusing mess. I got to around 3/4 of the way through and just gave up and have no desire to go back to it. A 7/10 or a low 8 from me.
Like Hollow Knight, full of fundamental design flaws that the masses don't notice for some reason.
This game is a 10/10 as much as Marvel films are 10/10.
@nab1 I agree (nearly) wholeheartedly. I have a similar expierience with Azure Striker Gunvolt, whenever someone says the game is great, I just get reminded by the shallow level design and music (the bosses were great tho). It was pretty much a mediocre Mega Man Zero game, kind of similar with Axiom Verge, it being just an "ok" Metroid game. While I appreciate it goes the stretch to recreate the feeling of getting lost, It does it in possibly the worst way possible, with generally unclean layout and passages that you need to return much later in the game.
@Fazermint I'd like to hear your problems with Hollow Knight. I tought the game was good, but I'm really interested what the game's "design flaws" are in your opinion.
I'm almost finished Axiom Verge, and honestly I think a perfect score is a bit much. Most of my playthrough so far has been me desperately searching for where to go next. I don't find the backtracking all that fun either like other games in the genre.
I loved this game right up until I got stuck, wish I was better at metroidvania games lol
Guys keep this in perspective. This is a very well received game from a one man band that isn't priced at full retail. Yes it's relies on inspiration from past Metroidvania games but it's well polished, nails the sense of exploration and is fun. Lots of fun. I liked the story for what it's worth. And would give it a 9.5/10 bearing in mind the price. If you like Metroid and haven't played this game then what's wrong with you? Get on it
I need this game. Pay day can’t come soon enough.
So glad this is getting a physical release.
I neeeeed to play this. Do I have to wait till next year for a switch... C'mon man!
@Cosats if it's a download only title it is.
Every time I'm tempted to a metroidvania title I have to remind myself that despite owning/borrowing at least 5 Metroid series games I have never, ever, finished one. I guess I just don't enjoy backtracking.
@Krull As soon as you start Dig 2 you won't be able to play anything else until you beat it.
@SuperTeeter64 Sure, but reviews are supposed to be as objective as possible, and while most opinions regarding this game may be generally favorable, there's no way you can objectively say this game is perfect or without any flaws.
@Aaronthehedgehog I am salty, because to date this is the only game I regret buying, and I did so because of NL's Wii U review of it. Since then, I've grown to be a little sceptic of your reviews. I mean no disrespect, I keep coming back to your site daily because I truly enjoy your content and positive attitude (sadly, an internet rarity), I just think you may want to reconsider how you review games. I checked metacritic across all versions, and practically all major sites had some deserved complaints about the game meriting a lower score.
@ACK Ha, that's true. The story is forced upon you. Those sequences are fairly short though, unlike some games (like Puyo Puyo Tetris!)
@nab1 I think you misinterpreted what @Aaronthehedgehog was saying. He's not the reviewer, he just says he agrees with the score that the real reviewer made in this review.
@chardir ha ha - totally me as well. Almost with all games shamefully ....I hate Wong frustrated so maybe it's why animal crossing and such sit well with me. That said, I'll get this and give it a go. Maybe I won't suck as much as usual
@nab1 Reviews are simply ones opinion. You don't have to take them literally. I'm sure there's a game that's gotten bad scores that you still enjoy or a game that's gotten all high scores that you don't like. At the end of the day I'm just saying it's silly to get upset that you don't agree with someone's opinion. What's wrong with really liking it?
I played this completion on Wii U so I don't see myself playing it again unless there's a sale for it on Switch. Nevertheless, this game is definely a modern classic and thoroughly enjoyable. If u haven't played this game and like the genre or at the very least intrigued by anything you've seen u won't be disappointed. A game that must be played in this era.
And again we have to wait forever for the physical version.
@KIRO
Personally I found Axiom Verge a bit on the hard side. It wasn't impossible but enemies do wear you down fairly quickly and unlike Super Metroid it's not very easy to get your health back up. I also found the bosses pretty challenging. I gave up on it in the end as it made exploration just a bit too much of a chore.
Almost wish I hadn't bought it on PC, because this would be perfect on Switch. Awesome game.
@Steel76 Hmm, Axiom Verge better than Samus Returns and also cheaper. Might leave Samus for later then.
I liked the game very much, played it a lot the only problem I had with it is that it became tedious a few times but most likely that's on me
Isn't 10 a little too excessive?
I'm sure the game is awesome but no game deserves a 10 because there is no such thing as a perfect game. A 9 or even a 9.5 is OK, but a 10? And I'm not talking about this game only, NO game deserves a 10.
But that's just my opinion anyway...
I definitely thought this was a good - maybe great - game, but I honestly think this review is severely overrating the it. If you like metroidvanias you should pick it up, but I don't think you should go in expecting a game as great as this review describes it.
It's a really good game but it's also rather overrated. I think it's a 8.5.
@wazlon I honestly think Samus Returns is better.
@chardir But you like Zelda i'm guessing... I suppose they are sufficently different but IMO they are kinda like gameplay cousins with Metroid largely being a sidescrolling Zelda. If you do ever think to give it a shot again i strongly recommend making Zero Mission your introduction, it's shorter and more beginner friendly than Super Metroid. Or for indies Teslagrad or Steamworld Dig would be good choices, again shorter but with these games there are some really interesting and unique mechanics.
@Kevlar44 I'm glad to hear that, guess I'll have to buy both games and compare.
@BulkSlash A useful and welcome response, thanks. I’ve played games for a long time but increasingly I’m drawn to gentle challenges as opposed to “throw controller” challenges. That said, I’ve nearly done BotW, so I’m not a total light weight mind
@KIRO You’re doing better than I did on BOTW! I gave up after getting stuck on Electric Ganon.
I’ve been playing games since the NES but these days I often don’t want to expend the time needed to get really good at a game, so games with an easier difficulty setting are always appreciated.
Finally received my physical copy today (UK). Can't wait to finally play (and listen) to this.
Ugh, I wish you'd thought to mention the cocked up controls. B for confirm and A for cancel is madness, and if you reconfigure the controls to fix the menu then you break the in game controls.
I really would have reconsidered buying the Switch version if I'd known this.
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